Element Exists
Checks if element exists in given point.
Options
- Element: Use the UIElement variable returned by another activity.This property cannot be used alongside the Selector property. This field supports only UIElement variables.
- Type:
ArenaRobotics.Domain.Entities.UIElement - Required
- Type:
- Selector: Text property used to find a particular UI element when the activity is executed.It is actually a XML fragment specifying attributes of the GUI element you are looking for and of some of its parents.
- Type:
System.String - Required
- Type:
- Timeout: Specifies the amount of time (in milliseconds) to wait for the activity to run before an error is thrown. The default value is 30000 milliseconds(30 seconds).
- Type:
System.Nullable<System.Int32>
- Type:
- Times: The activity retries for the specified value until it succeeds. If a waiting time is provided, it indicates the waiting period after each attempt.
- Type:
System.Int32
- Type:
Output
- Exists: Indicates if the element exists or not. The field supports only Boolean variables.
- Type:
System.Boolean
- Type:
- Queried UI Element: Returns the queried UI element.
- Type:
ArenaRobotics.Domain.Entities.UIElement
- Type:
Misc
- Continue On Error: Check if you want to continue if an error occurs.
- Type:
System.Boolean
- Type:
Common
- Delay Before: The waiting time before starting the process. (In milliseconds)
- Type:
System.Int32
- Type:
- Delay After: The waiting time after the process is completed. (In milliseconds)
- Type:
System.Int32
- Type: